User guide

Reference

Modules reference

All 31 production modules, grouped by category, with their current controls, defaults, ranges, and availability notes. Developer-only tools are intentionally excluded.

Combat

11 modules

Targeting, attacks, knockback, clicking, and potion handling.

Aim Assist

Smoothly rotates view towards targets.

17 settings

Interactive preview — these controls only demonstrate the desktop experience and do not change your Montu configuration.

Target PlayersIncludes players in this module's eligible entities. On/off control. Default: Off.
Target HostileIncludes hostile mobs in this module's eligible entities. On/off control. Default: Off.
Target PassiveIncludes passive mobs in this module's eligible entities. On/off control. Default: Off.
Target LockingKeeps the current valid target instead of immediately switching when another target scores better. On/off control. Default: Off.
Ignore InvisibleExcludes invisible entities from target selection. On/off control. Default: Off.
Ignore DeadExcludes dead or invalid entities from target selection. On/off control. Default: Off.
Behind Wall CheckRequires a clear line of sight before aim assistance can select a target. On/off control. Default: Off.
Item WhitelistRestricts activation to the configured item list when enabled. On/off control. Default: Off.
Activate on LMBRuns aim assistance only while the physical left mouse button is held. On/off control. Default: Off.
FOVLimits assistance to targets inside this horizontal view cone. Range: 15–360. Default: 90.
RangeSets the furthest distance at which a target can receive aim assistance. Range: 1–20. Default: 4.5.
SpeedControls how quickly the camera closes the angle to the selected target; lower values feel gentler. Range: 0–100. Default: 50.
Switch Resistance %Requires a new target to be this much better before Montu switches away from the current one. Range: 0–100. Default: 25.
Lock Duration (0=infinite)Controls how long a preferred target remains locked; zero keeps it locked until it becomes invalid. Range: 0–30. Default: 0.
Primary TargetChooses a preferred player from the live player list supplied by the attached client. Searchable players picker populated by the attached client. Empty by default.
Set Primary Target KeyAssigns the shortcut that makes the player under your crosshair the preferred target. Configurable keybind. Unbound by default.
Allowed Items (IDs or names)Chooses the items that are allowed or protected by this module. Searchable items list populated by the attached client. Empty by default.

Kill Aura

Higher risk

Automatically attacks nearby entities.

10 settings

Reach

Higher risk

Extends your attack reach distance.

2 settings

Wall Hit

Higher risk

Lets attacks reach entities through blocks.

No additional settings

Autoclicker

Automatically clicks at configurable CPS.

6 settings

Right Clicker

Automatically right-clicks at configurable CPS.

5 settings

Auto Pot

Uses healing splash potions automatically or while held.

10 settings

Velocity

Higher risk

Reduces knockback from attacks.

3 settings

Criticals

Higher risk

Makes your attacks land as critical hits.

5 settings

Jump Reset

Auto-jumps when you take knockback to reduce it.

1 setting

W-Tap

Briefly releases W after an attack to reset sprint for maximum knockback.

3 settings

Movement

4 modules

Movement assistance and client-side movement timing.

Timer

Higher risk

Alter game timer.

1 setting

Interactive preview — these controls only demonstrate the desktop experience and do not change your Montu configuration.

SpeedChanges the client game-timer multiplier; 1.0 is normal game speed. Range: 0.1–2. Default: 1.

Flight

Higher risk

Allows flying in survival mode.

1 setting

Fast Bridge

Automatically sneaks at block edges while bridging backwards.

No additional settings

Keep Sprint

Keeps sprint active while moving.

No additional settings

Visual

4 modules

In-game rendering controls that can also appear in captures and streams.

ESP

Shows players and entities through walls.

16 settings

Interactive preview — these controls only demonstrate the desktop experience and do not change your Montu configuration.

Fill BoxesAdds a translucent interior to ESP outlines so targets remain easier to distinguish. On/off control. Default: Off.
Show PlayersIncludes players in this module's eligible entities. On/off control. Default: Off.
Show FriendliesIncludes players classified by Friendlies in this module's rendering. On/off control. Default: Off.
Show HostilesIncludes hostile mobs in this module's eligible entities. On/off control. Default: Off.
Show PassivesIncludes passive mobs in this module's eligible entities. On/off control. Default: Off.
Show ItemsIncludes dropped item entities in this module's rendering. On/off control. Default: Off.
Show HealthAdds current health information to rendered entities. On/off control. Default: Off.
Line WidthControls the thickness of the rendered outline or line. Range: 1–5. Default: 2.
Fill OpacityControls the transparency of filled ESP boxes without changing their outline. Range: 0–1. Default: 0.2.
Bar ThicknessChanges the thickness of the ESP health indicator without changing the box outline. Range: 4–20. Default: 8.
Render ModeChooses whether entities are framed with screen-aligned 2D boxes or world-aligned 3D boxes. Options: 2D Box, 3D Box. Default: 2D Box.
Health PositionPlaces the ESP health indicator to the left, above, or to the right of its box. Options: Left, Top, Right. Default: Top.
Player ColorSets the colour used for player. RGB color picker. Default: rgb(255, 51, 51).
Hostile ColorSets the colour used for hostile. RGB color picker. Default: rgb(255, 128, 0).
Passive ColorSets the colour used for passive. RGB color picker. Default: rgb(51, 255, 51).
Item ColorSets the colour used for item. RGB color picker. Default: rgb(255, 255, 51).

Tracers

Draws lines to nearby entities.

13 settings

Fullbright

Maximum brightness everywhere.

No additional settings

Name Tags

Enhanced name tag rendering.

15 settings

World

4 modules

Find and highlight blocks and containers around you.

Block Search

Highlight specific blocks through walls.

4 settings

Interactive preview — these controls only demonstrate the desktop experience and do not change your Montu configuration.

Merged OutlinesCombines touching highlighted blocks into a cleaner shared outline. On/off control. Default: Off.
OpacityControls how transparent the rendered highlight appears. Range: 0.1–1. Default: 0.8.
Chunk RadiusSets how many surrounding chunks are scanned and rendered for matching blocks. Range: 1–32. Default: 4.
BlocksChooses which blocks are highlighted, using names supplied by the attached client. Searchable block list populated by the attached client. Empty by default.

Chest ESP

Highlight chests through walls.

6 settings

Spawner ESP

Highlight mob spawners through walls.

4 settings

Container ESP

Highlight furnaces/hoppers/dispensers/droppers.

7 settings

Other

8 modules

Utility, safety, social filtering, and experimental network tools.

Auto Fisher

Automatically fishes when holding a rod and looking at water.

4 settings

Interactive preview — these controls only demonstrate the desktop experience and do not change your Montu configuration.

Continue In GUIsAllows fishing assistance to continue while a Minecraft interface is open. On/off control. Default: Off.
Reel DelayMinimum: Sets the shortest reaction delay before reeling after a bite is detected. Range: 0–750. Default: 90.Maximum: Sets the longest reaction delay before reeling after a bite is detected. Range: 0–750. Default: 210.
ModeAssist reacts only while you are actively fishing; Automatic handles the full cast-and-reel loop. Options: Assist, Automatic. Default: Assist.

Panic

Instantly disable all mods (bind a key to it).

No additional settings

Drop Blocker

Block the drop key from dropping whitelisted items.

1 setting

Friendlies

Central friend list: color them on ESP and never target them.

7 settings

Ping Spoof

ExperimentalHigher risk

Delay your outbound keep-alive to inflate the ping the server reports.

2 settings

Fake Lag

ExperimentalHigher risk

Delay all your packets both ways to look like a high-ping player.

1 setting

Blink

ExperimentalHigher risk

Tap to freeze your packets both ways; tap again to snap back.

1 setting

Backtrack

ExperimentalHigher risk

Delay other players' position packets so you hit where they were.

1 setting